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Scribblenauts Unlimited

Scribblenauts Unlimited
Features

Price

$7.99

Age Range

Early Childhood & Lower Primary

App Type

Leisure App

Version Reviewed

1.2.2

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes animation
Add own text
Review Comments
Scribblenauts is a fantastic, animated game where children participate in a story and solve puzzles. The child creates objects by typing a noun or adjective into lead character Maxwell's magic book.
 
Parents of younger children will need to assist them as instructions are written. However, I have used this game with many young children to work on
 
- language comprehension
- vocabulary
- following instructions
- semantics e.g. what do you use to chop down a tree?
 
 
This is a very engaging, interactive game which can be used for all ages.
 
 
 
Use Rank (*)
Early Language Games Ranked 12th of 45

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Leisure App
Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Early Language Games
These apps show interactive scenes with people, objects or even monsters. They can be used for a wide range of language goals. Receptively, ask the child to follow directions, find objects and touch or point to objects. Expressively, ask the child to name objects or copy your sentences. Practise answering questions or increasing auditory memory.

From the App Store
iTunes logo

Developer

Warner Bros. Entertainment

App Store Rating

(from 293 reviews)

Current Version Rating

(from 293 reviews)

Current Version

1.22
App 1st Screenshot
App 2nd Screenshot
App 3rd Screenshot
App 4th Screenshot
App 5th Screenshot

Developer's Description
The award-winning, best-selling puzzle game franchise Scribblenauts is back!  Imagine Anything.  Explore Everything.

Welcome to an adventure into a wide-open world, where the most powerful tool is still your imagination. Help Maxwell solve robust puzzles across dozens of seamless, free-roaming levels by summoning any object you can think of. Or you can apply adjectives to existing objects and magically transform their properties! Then learn the back-story about Maxwell's parents, 41 siblings (including his twin sister Lily), and how he got his magical notepad.
 
Features
• All-New Unbound World: Explore an open universe with unlimited hours of fun using every level as your playground.
• Object Library: Store previously summoned objects and your own creations in Maxwell's Magic Backpack for easy access and future use.
• Mobile optimized controls: Pinch-to-zoom and two-finger pan around enormous playgrounds.  Interact and modify any object on screen.
• Exclusive, new characters: Enjoy a time mashup with Hipster Lincoln or Robo-Einstein, become a Corporate Werewolf, or rule from above as Queen of the Skies!

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.