Features | |
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Price FREE | |
Age Range Early Childhood | |
App Type Leisure App | |
Version Reviewed 1.0.5 | |
Android Available? | |
Lite Version Available? | |
Help Provided? |
Bloom's Thinking Process | |
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Creating | |
Evaluating | |
Analysing | |
Applying | |
Understanding | |
Remembering |
Adaptability | |
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Includes animation | |
Includes images |
Review Comments | |
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Toca Kitchen Monsters are cheeky monsters that cook! They fry, cut, microwave and mix a range of foods.
Children love choosing the food and how they are going to cook the food. They can put food in a blender or steak in a frying pan. They watch the food animate as it cooks. Then they present the food to the monster. Add some salt and pepper and see if he will eat it. A word of warning, the monster turns his nose up to the broccoli.
This app is wonderful for teaching verbs and early sentences.
There are a suit of Toca apps which include:
Toca Hair Salon
Toca Tailor Fairy Tales
Toca House
Toca Doctor
Toca Store
Toca Band
Toca Train
Toca Robot Lab
and many more...
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Use | Rank (*) | |
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Top Apps for Speech Pathologists | Ranked 6th of 16 | |
Early Language Games | Ranked 13th of 45 |
(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.
Leisure App |
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Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning. |
Bloom's Thinking Process |
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Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video. |
Bloom's Creating |
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The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing. |
Bloom's Evaluating |
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The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging. |
Bloom's Analysing |
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The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising. |
Bloom's Applying |
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The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising. |
Bloom's Understanding |
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The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice. |
Bloom's Remembering |
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The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group. |
Learning Connection |
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How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app. |
Authenticity |
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Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards). |
Feedback |
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Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making. |
Differentiation |
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Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app. |
User Friendliness |
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User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student. |
Motivation |
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All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives. |
Top Apps for Speech Pathologists |
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This is a list of the Top Apps for Speech Pathologists |
Early Language Games |
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These apps show interactive scenes with people, objects or even monsters. They can be used for a wide range of language goals. Receptively, ask the child to follow directions, find objects and touch or point to objects. Expressively, ask the child to name objects or copy your sentences. Practise answering questions or increasing auditory memory. |
From the App Store | |
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.