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SOBE Stories

SOBE Stories



Age Range

Lower Primary

App Type

Learning App

Version Reviewed


Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Includes pictures
Includes animation
Includes recorded voice
Review Comments
Social Behavioural Stories presents social scenarios and asks the child to choose from a positive social behaviour or a negative social behaviour.
There are two play modes: play it or read it.
Play it
This includes four animated social scenarios.
- Being safe
- Being helpful
- Being kind
- Being responsible
- An animated scenario is shown.
- The animation pauses and a thought bubble shows a picture representing two choices.
- The child needs to choose between two behaviours 1) expected positive social behaviour 2) unexpected negative social behaviour.
- The child then observes what happens following each choice i.e. the consequence of the choice.
Read it
- There are five cartoon stories in this section.
- These stories show children in various social situations with speech and thought bubbles.
 The child reads about a social problem, and needs to choose two options 1) expected positive social behaviour 2) unexpected negative social behaviour.
- This is a free app without any ads or prompts to purchase futher items.
- Some of the English is lost in the translation of this app e.g.  "Do you want to go to the sings with me?".
- I don't agree with the feedback in one of the stories "Asking for help". The scenario is that the child is having difficulty writing and wants to ask the teacher for help. The child needs to decide to 1) Raise my hand 2) Yell her name. The consequences are confusing. 1) Raise my hand results in no attention from the teacher as she is busy 2) Yell her name results in the teacher saying 'Ray I am busy but will make sure to check on you in just a little bit'. This reinforces the 'yell her name' option as this gets the teachers attention.
Use Rank (*)
Social Understanding Ranked 12th of 38

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Social Understanding
Social understanding apps provide opportunities for children to gain an understanding of the social world. These may explain the hidden curriculum of social rules and etiquette. They help increase the awareness of the thoughts, behaviour and feelings of others. They may provide suggestions of ways to interact with peers.

Domain Score Details
Learning Connection 3
SOBE stories includes some useful activities to teach social understanding. I suggest that this would be most useful with an adult present to discuss the consequences of the child's choices with them.
Authenticity 3
The app tries to create everyday social scenarios. There are some useful classroom and playground scenarios. The child needs to consider the choice they would make in a social scenario.
Feedback 4
When a child makes a choice, the feedback is shown as a cartoon of the consequence. For example, if the child waits at the top of the slide, their friend can happily slide down. However, if the child chooses not to wait, then their friend falls off the slight and is upset.
Differentiation 1
All items are fixed.
User Friendliness 3
While the child who can read, could use this app independently, adult support is recommended.
Motivation 3
The animations and cartoons are engaging. There are no sticker or stamps in this app, instead the child learns from natural consequences.
From the App Store
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Jeremy Swanston

App Store Rating

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Current Version Rating

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Current Version

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Developer's Description
The SO.BE (Social Behavioral) Stories app was developed with the purpose of teaching early education learners (3-5 year olds) essential pro-social skills and behavioral expectations in the school environment. By combining evidence-based intervention strategies of Positive Behavioral Intervention Systems (PBIS) and Social Stories with design and digital media, this free app has the potential to engage a broad range of young children through a developmentally appropriate interactive experience.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.