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Age Range

Lower Primary & Upper Primary

App Type

Learning App

Version Reviewed


Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Includes recorded voice
Includes text
Review Comments
10 Ways - A social skills game is an app which is presented like the Jeopardy game. Questions are open ended to spark conversation about social skills. The app contains over 400 questions.
One of more players
This app can be played by up to 5 players. The idea is that children compete with each other to answer questions about social situations.
There is a single player mode, for children who would prefer to play alone.
The child selects a question which is worth either 100, 200, 300, 400 points.
There are ten different question types:
- Draw it out  e.g. Draw how someone will feel if you are talking to them but do not make any comments or ask questions. The conversation just ends.
- Find what's false: choose the false answer from a multiple choice
- I remember: when your remember a time when you showed a social skill
- What does it mean: explaining the definition of social words
- Conversation clues: read a scenario and answer the question with clues from the text
- Ask your neighbour: the child needs to ask another child about their social routines
- Act it out: perform a role play
- Solve it: read a social scenario and solve the problem
Each game ends with a social showdown. This is a question which serves as revision for the social skills practiced during each game.
Conversation skills:
-Taking Turns
-Starting and Ending Convos
-Maintain a Conversation
Nonverbal communication
Tone of Voice
-Body Language
-Personal Space
-Facial Expressions
-Eye Contact
What Do You Mean? categories include:
-Taking Things Literally
-Indirect Messages
Problem Solving categories include:
-Big or Small Problem
-Ways to Solve Problems
-Seeing the Other Side
All About Friends categories include:
-Acting Like a Friend
-Talking to Friends
-Perspective Taking
My School Day categories include:
-Out of the Classroom
-Before School
-Lunch Time
-In the Classroom
-Interacting with your Teacher
Going to a Birthday Party categories include:
-Party Manners
-Party Games
-Before the Party
-Hidden Party Rules
-Interacting with Friends
Community categories include:
-People We See
-Places We Go
-Public versus Private
-Going to a Restaurant
-At the Park
Family Time categories include:
-Having Fun
-Going to Someone Else's Home
-Family Dinners
Use Rank (*)
Social Understanding Ranked 1st of 38

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Social Understanding
Social understanding apps provide opportunities for children to gain an understanding of the social world. These may explain the hidden curriculum of social rules and etiquette. They help increase the awareness of the thoughts, behaviour and feelings of others. They may provide suggestions of ways to interact with peers.

Domain Score Details
Learning Connection 4
10 Ways-A Social Skills Game is a terrific Jeopardy-style app that addresses conversational skills, nonverbal communication, figurative language, problem solving, friendships, and asking/answering questions.  It is designed for groups of 2-5 children, or can be played alone. This app is a great resource for teaching a range of social skills.
Authenticity 3
Children evaluate their past history of social skills, analyse their own and others skills and apply learning through role plays.
Feedback 2
The adult decides if the answer is correct or they should try again.
Differentiation 1
All settings are fixed.
User Friendliness 3
The child either reads the questions or can listen to the rather robotic narration. It is important that an adult is involved to judge the correctness of the answers.
Motivation 3
The competitive style of this app may not suit all children. Children enjoy earning points in this quiz style game.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.