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Features

Price

FREE

Age Range

Early Childhood

App Type

Learning App

Version Reviewed

1.0.4

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes recorded voice
Includes images
Review Comments
FindMe(Autism) is a game designed to teach children to attend to people rather than objects. This app has been developed for children with autism as they are often more interested in objects than people.
 
Part 1
The game shows scenes of a character surrounded by objects. There are four levels of difficulty. As the child progresses, more distracting objects appear in the background. The style of the app would suit children in the early childhood years.
 
The app has several directions "Look at me", "Can you see me?", "Can you help me?" "Tap on me", "Where am I?". The app has a very calming feel with calming colours and a very soft bird tweeting in the background.
 
You can record your own voice on to the instructions or keep the recorded voice. The recorded voices are both male and female British, German, French
 
Part 11
The character is pointing or looking at something. The child needs to tap on the object to show which object the character is pointing or looking at.
  
FindMe(Autism) is of a research project at the University of Edinburgh.
 
Part 1 is free and you can purchase Part 11.  
Use Rank (*)
Social Understanding Ranked 21st of 38

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Social Understanding
Social understanding apps provide opportunities for children to gain an understanding of the social world. These may explain the hidden curriculum of social rules and etiquette. They help increase the awareness of the thoughts, behaviour and feelings of others. They may provide suggestions of ways to interact with peers.

Domain Score Details
Learning Connection 4
I am looking forward to seeing some evidence of the effectiveness of this app. My understanding is that this hasn't been proven as yet. However, this app certainly looks promising. I am unsure how this would generalise to real life. We will all have to wait and see.
Authenticity 2
The child taps on the person or object to show they have found them and to receive a reward.
Feedback 2
When the child is correct, the child hears a positive statement such as "You did it" and earns a sticker.  When incorrect, a voice encourages the child to "Have another try". Statistics are available showing the total time played, total scenes completed and highest level reached. These can't be emailed.
Differentiation 3
You can change the character, the reward sticker (train, person, symbol), voice (English, US, French, German) of a male or female or add your own voice..
User Friendliness 4
This is a very easy app to use. The app opens directly into the game.
Motivation 2
The reward for earning five stickers is the chance to move the character around the screen. This is a sweet app but did not hold the attention of my younger children for too long. Perhaps some games when they earned five stickers would be fun.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.