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Between the Lines Level 1 HD

Between the Lines Level 1 HD
Features

Price

$30.99

Age Range

Upper Primary

App Type

Learning App

Version Reviewed

1.4

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes pictures
Includes recorded voice
Includes text
Includes video
Review Comments
Between the Lines is a series of apps which teach social skills and non-literal language. This is a terrific app for teaching social understanding. The use of videos brings social context into the child's learning. There are a few fun games which appeal to this age group. There are a total of 204 tasks. The full version can be used by multiple users.
 
There are two types of activities:
 
Watch a video: - then see a choice of two explanations of the video. The videos are of children.
Listen to a voice: - based on what you have heard, try to guess the correct picture
 
The skills taught in this level include:
 
  • Who is talking (Listening and Facial Expressions)
  • What is he/she thinking? (Body Language and Perspective Taking)
  • What does that mean? (Expressions, idions, slang)
 
There are a few fun games which appeal to this age group. Dunk the tank, bulls eye and knock em down. Great!
 
There are other apps in this series:
 
Between the Lines Level 2 HD
Between the Lines Advanced HD  
 
Use Rank (*)
Social Understanding Ranked 2nd of 38
Non Literal Language Ranked 1st of 11
Body Language and Emotions Ranked 2nd of 4

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Social Understanding
Social understanding apps provide opportunities for children to gain an understanding of the social world. These may explain the hidden curriculum of social rules and etiquette. They help increase the awareness of the thoughts, behaviour and feelings of others. They may provide suggestions of ways to interact with peers.
Non Literal Language
Non-literal language includes figures of speech (simile, metaphor, irony, idioms and sayings) and inferential language (when the meaning is not directly stated but inferred) e.g. "Gee it's hot in here".
Body Language and Emotions

Domain Score Details
Learning Connection 4
I highly recommend this app for teaching social understanding. The app would need to be used with an adult to provide feedback when the child is incorrect.
Authenticity 2
The child show their social understanding by making a choice from between two or four choices
Feedback 2
When correct, the child sees a green tick and hears a positive bing. When incorrect, they receive a red cross. Progress is tracked. I like the option to choose to display the scores or keep them hidden.
Differentiation 4
There are many features which can be customised. You can select the activities to include and their order or presentation. You can select how often an encouraging game and feedback is shown. You can select the number of picture choices.
User Friendliness 4
The child can use this app independently although feedback from an adult is recommended.
Motivation 4
The games are great. They are suitable for children in the primary years.
From the App Store
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Developer

Hamaguchi Learning & Development, LLC

App Store Rating

(from 0 reviews)

Current Version Rating

(from 0 reviews)

Current Version

2.1
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Developer's Description
Hamaguchi Apps for Speech, Language & Auditory Development presents this groundbreaking app for the iPad designed for elementary students and up, who would benefit from practice interpreting vocal intonation, facial expressions, perspective-taking, body language, and idiomatic or slang expressions. Using real photographs, voices and short mini-video clips of a variety of social situations and expressions, this app provides a dynamic way to help learn and practice interpreting the messages that are “between the lines” and simply can’t be replicated with worksheets and static flashcards. Scenes for the body language activity include a shopping mall, kitchen, restaurant, park, bedroom, school, gym, birthday party and more.

*THIS IS NOT A SOCIAL SKILLS MODELING APP. Some people say and do things that are rude, such as interrupt a conversation, say something that is insensitive, lie, etc. That is why we suggest adult coaching to supervise and provide input regarding situational language use.

Check our demo on Youtube: http://www.youtube.com/watch?v=rRy4QF1E1Y8

This is Level 1, which presents content that is an introduction to our Between the Lines app series. This app uses American expressions and body language.

There are three activities in this app, with 204 tasks total:

1. Listening: The user hears a voice speak a sentence, e.g., “Ewww!” A question is then asked, “Who said it?” The user is shown a series of photographs and touches the correct one.

2. Body Language: A very short video-clip is shown that depicts an interaction or situation. For example, a family is shown at a restaurant. A friend walks up and says, “Hey, did you hear the news about Mr. Becker?” (smiling) The camera closes in on this woman and the narrator says, “What is she thinking?” The user’s task is to look at the choices of responses and select the one that matches the facial expression/body language.

3. Expressions: A very short video-clip is shown that depicts an actor speaking a sentence that contains an idiomatic or slang expression, e.g., “She’s kind of nosy.’” The user is then asked, “What does that mean?” There is a separate setting (a new feature!) that allows the user to select several slang/crude phrases to be incorporated if desired such as, "pissed off", "feel like crap" etc. (The default does not include these phrases. They must be specifically selected.)

The game can be played by up to 75 users or as a group. The percentage correct is reported for each user’s performance on each of the three activities. Individual users can select their own settings; the group must have the same setting selections for the entire group.

Progress can be tracked, and displayed or not. Reward animations are provided at selected intervals for a welcome fun and break including Dunk Tank, Bull’s Eye (darts), and Knock ‘Em Down. These are not games of skill but a fun diversion.

A perfect app for speech therapy and for children with social communication difficulties!

*Please contact our tech support if you are experiencing any technical issues with our apps. We cannot respond to reviews and there are generally easy solutions to every issue. info@hamaguchiapps.com

PRIVACY POLICY: We do NOT collect personal data from our users and have no ads. Personal data regarding user performance on the tasks on this app are self-contained and not transmitted in any way, unless the user chooses to email them to someone else. There are no in-app purchases in this app. A demo link will allow a user with internet access to view a video on YouTube to learn about the features of this app, as well as a link to our other apps in the iTunes store.

Designed by Patti Hamaguchi, M.A., CCC-SLP, a licensed and ASHA-certified speech-language pathologist. Check out our other apps at www.hamaguchiapps.com

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.