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Age Range

Lower Primary & Upper Primary

App Type

Learning App

Version Reviewed


Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Includes text
Review Comments
SoundLiteracy uses letter tiles to support spelling. This is essentially a moveable alphabet which adults can use for any activity. The app doesn't have set activities, this is up to the adult. This is a quiet app and doesn't include voice.
Tiles are moved around by tapping and dragging them. Tiles can also be stacked on top of one another - great for phonemic awareness so that the student can change the word by changing the first letter.
Default letter sets (pantries)
  • Blanks/Symbols: there are 10 coloured blank tiles, 10 wide coloured blank tiles and a schwa and symbol set. This set contains schwa, schwa+l, schwa+r (not used in Australian English) and "zh" which is the sound in "measure". There is also a plus and arrow symbol.
  • Alphabet
  • Consonant Teams: contains digraphs and common letter combinations such as "dge" and "ck"
  • Vowel Teams: long vowels and diphthongs
  • Ending/rimes
  • Prefixes
  • Suffixes
  • Bases
  • Tap: this is a blank space and letters can be moved around the space.
  • Ladder: These are grids of tiles in various configurations. There is a handy configuration that allows students to build up words e.g. at, cat, cats,chats etc.
  • Sound maps: Sounds are grouped phonetically. For example  by voice  (f/v, p/b), manner (m/n/ng)
Drawing function
Turn on the drawing function to write on the app. This is useful for underlining words, showing syllables, circling letters etc.
Use Rank (*)
Spell with Phonics Ranked 4th of 44
Spell with letter names Ranked 9th of 46
Phonemic Awareness Ranked 5th of 32

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Spell with Phonics
These are apps that spell words using letter sounds in a word (as opposed to spelling the word using letter names). There are 44 phonemes or letter sounds in the English language, including letter combinations such as /th/.
Spell with letter names
These apps practise spelling using letter names. The student can also identify the letters in a word. These apps typically ask the student to drag and drop letters to fill blanks in words. See also Spell with Phonics apps.
Phonemic Awareness
Phonemic awareness means understanding that a spoken word consists of a sequence of individual sounds. The student identifies the first, middle and end sounds. It also refers to a student's ability to segment, blend, and manipulate these units. The student understands that cat has three sounds. Also see apps for Phonics.

Domain Score Details
Learning Connection 4
SoundLiteracy offers teachers and parents a terrific resource for teaching spelling. The letter tiles can be used to support spelling, phonics and phonemic awareness activities. There are also opportunities for learning prefixes and suffixes
Authenticity 1
There are no tasks in this app.
Feedback 1
Feedback is not included.
Differentiation 3
Adults can completely customise the letter sets for the child. The tile colours can be customised.
User Friendliness 3
The tiles are easy to drag and drop. Adults would need to sound out the letters as voice is not included,
Motivation 1
Children would need additional motivators or rewards when using this app.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.