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Oz Phonics 2 - CVC, CCVC words

Oz Phonics 2 - CVC, CCVC words



Age Range

Lower Primary

App Type

Learning App

Version Reviewed


Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Includes animation
Includes recorded voice
Includes text
Includes images
Review Comments
Oz Phonics gives children practise spelling and reading CVC words, identifying sounds in words, learning about blends and learning grammatical items. The grammatical items learnt are articles (a, an, the) and pronouns (this/that).
Oz Phonics 2 includes fifteen activities. All activities are at word level. This app also includes a New Zealand Accent.
Making Words: This is a spelling game where the child practises CVC words. The alphabet is shown with the addition of the "th" digraph.  The child hears "Tap on a sound to make a word". Then a phonetic pronounciation of a sound is heard. The child taps on the sound and it moves to the bottom of the screen. The sound repeats four times, then the letter flashes to provide a hint to the child. A picture of the word appears when the word is spelled.
Word Finder CVC: This is a reading game. The child needs to find the CVC words which are mixed in with other letters in a typical find-a-word game. The child slides their finger along the word.
Missing beginning/middle/end sound: These three games practise phonemic awareness using short vowels and consonants. The child hears "Drag the missing sound into the word". A picture is shown. Underneath the picture there are the blank squares which represent the sounds (phonics) in the word. A question mark is placed either in the beginning, middle or end square. There are four coloured squares from which to choose. The child taps on the square to hear the sound and then drags the correct sound onto the question mark. These games uses VC or CVC words.
This/That: This is a lesson which explains the rules use of the pronouns "that" or "this". The child hears "This is near, that is far. Touch the moving objects to hear which one to use". This is a demonstration game only, the child does not need to complete a task.
A/an/the: This is a lesson which explains the different pronunciations of the articles "a, an, the". The child hears "There are two ways to pronounce these words. Tap the speakers to hear stressed and natural speech". This is a demonstration game only, the child does not need to complete a task.
CCVC - Missing 2nd sound: This game practises the spelling of consonant blends using phonic pronunciations. The child hears "Drag the missing sound into the word". The child hears a word. The word is spelled with a missing 2nd letter. The missing letter is shown by a red question mark . There are four letters from which to choose. The child taps on the square to hear the sound and then drags the correct sound onto the question mark.
Consonant Blends: This is a reference page. The child taps on a blend and it is pronounced by the narrator. In the setting section, the adult can choose to have the consonant blends sounded as two sounds or sounded as one unit. The child then sees a word spelled using the blends.
Consonant Blends Test: This is an auditory matching test. The child needs to match the blend heard to one of the 21 blends shown. The child hears "Tap on the sound blends you hear". The blend is said five times. If the child doesn't choose the blend, then the correct answer flashes to provide a hint.
CCVC- 1st sound deletion/2nd sound deletion: This is a phonemic awareness game. The child hears "What word to you get if you take away the _ from __" For example, "What word do you get if you take away the g from grub". If the child requires additional help, the child can choose from one of four coloured squares. The child taps on the square to hear a possible answer.
Word Tests: This is a reading test. The child needs to identify the word heard from a choice of 16 words. There are a total of 16 word lists.
Most of the pronunciations are quite good.  The speaker of the iPad can cause difficulty when discriminating between acoustically similar sounds  such as "v"/"th" and "f"/"s".
Use Rank (*)
Spell with Phonics Ranked 11th of 44
Phonemic Awareness Ranked 9th of 32
Oral Grammar and Parts of Speech Ranked 38th of 42

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Spell with Phonics
These are apps that spell words using letter sounds in a word (as opposed to spelling the word using letter names). There are 44 phonemes or letter sounds in the English language, including letter combinations such as /th/.
Phonemic Awareness
Phonemic awareness means understanding that a spoken word consists of a sequence of individual sounds. The student identifies the first, middle and end sounds. It also refers to a student's ability to segment, blend, and manipulate these units. The student understands that cat has three sounds. Also see apps for Phonics.
Oral Grammar and Parts of Speech
Oral grammar apps help students learn to say parts of speech (verbs, adverbs, nouns, adjectives, pronouns) and grammatical morphemes (plurals, prepositions, possessives, articles a/an/the, verb tense etc.). Also see apps for written grammar and sentences.

Domain Score Details
Learning Connection 4
Oz Phonics 2 presents a wide range of activities for learning phonemic awareness and spelling and reading CVC words and CCVC words. Oz Phonics 2 also provides 2 demonstration activities to explain some rules of grammar usage.
Authenticity 2
Children identify letters, find missing letters and read words. The grammatical activities do not include a task for the child.
Feedback 1
The app uses errorless learning i.e. incorrect sounds can't be placed in the blank square. Feedback such as praise of ticks and crosses is not provided. Unfortunately, scores are not kept in Oz Phonics.
Differentiation 2
There are three accents - American, Australian and New Zealand. In the consonant blends activity, the adult can choose the way that the blend is pronounced.
User Friendliness 4
The child would need to be able to read to choose a game. All of the instructions are spoken.  Once the game is selected, most children should be able to use this app independently. However, the adult would need to provide specific feedback.
Motivation 1
These activities don't include any rewards or fun characters. Most children would need some additional motivators to keep returning to this app.
From the App Store
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DSP Learning Pty Ltd

App Store Rating

(from 2 reviews)

Current Version Rating

(from 2 reviews)

Current Version

App 1st Screenshot
App 2nd Screenshot
App 3rd Screenshot
App 4th Screenshot
App 5th Screenshot

Developer's Description
Oz Phonics 2 has 15 sections that revise and reinforce the CVC (consonant-vowel-consonant) words (cat, sun, fix, etc ) in Oz Phonics 1 and introduce two new sounds, then blends (two individual sounds pronounced smoothly one after the other). As with Oz Phonics 1, it is advisable to work through each of the 15 sections, repeating where necessary. Move on when the student has a good idea – not necessarily a perfect grasp – of each section.
Choose American, Australian or New Zealand accent.
Visit for free worksheets to accompany this and earlier apps.

1. Making Words
Here we have a phonics touch pad that leads to words. Listen for the word and
individual sounds, then tap on the matching tiles.

2. Word Finder
Based on the traditional find-a-word game, phonics find-a-word "sounds out" the word when the student correctly locates it. The word is selected by sliding a finger across or down the matching letters.

3. Missing Beginning Sounds
It is important for beginning readers to get into the habit of identifying every sound in a word to discourage them from guessing. This activity will help find the beginning sound in CVC words.

4. Missing Middle Sounds
As with previous exercise but now with the middle sound missing. Most students find the middle sounds most difficult to identify.

5. Missing End Sounds
As with previous exercise but now with the end sound missing.

6. This/That
This screen demonstrates the concept of “this” and “that”. “This is near, that is far”. The words "this" and "that" start with the voiced /th/ sound. The letters /th/ can also make the unvoiced sound at the beginning of ‘thin’.

7. a, an, the
These three words all contain a lazy little vowel sound like a soft /uh/ - this sound is distinctly different from the short /u/ sound as in 'sun'. It is called the schwa vowel, and makes reading sound very natural, just like normal talking. The schwa vowel is shown in green.
This vowel is always unstressed, in contrast to the word or syllable that follows. It is at the beginning of 'ago', 'away', 'along', though these words are not taught at this stage of the Oz Phonics system.
Some people use the stressed vowel at times – it is not wrong, but does not sound as natural as the schwa vowel. The lazy vowel is the most common sound in English and an understanding of it is very helpful when it comes to understanding the difficulties of spelling.

8. Sentence Word Order
A simple sentence reading and word order exercise.

9. CCVC words - missing 2nd sound

10. Consonant Blends
All the blends here are made up of two individual sounds, one after another. Before touching the screen you might like to get the student to try to work out the sound of the blends, based on their letter/sound knowledge from Oz Phonics 1. Oz Phonics 1 covered all the individual sounds here with the exception of the ‘u’ making a /w/ sound in the ‘qu’ blend. Tap on any tile and a word appears at the bottom, beginning with that blend.

11. Consonant Blends Test
An exercise the test the student’s knowledge of the blended sounds covered in number 10.

12. Blends Making Words
A guided exercise to construct words using the blends covered in 10. and 11 .
Note that the 21 blends can by accessed by scrolling the blends list horizontally.

13. Word Test
A selection of word lists. You can turn the volume down and get the student to try to read every word, or you can turn the volume up and play the game – “tap on the word you hear”. You can also use these lists for spelling/handwriting exercises where the student uses paper and pen.

14. and 15. CCVC - 1st and 2nd phoneme(sound) deletion exercises. Example question: what word do you get when you take away the /l/ from 'slap'? - answer 'sap'.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.