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PLD 2P Read 1a

PLD 2P Read 1a



Age Range

Lower Primary

App Type

Learning App

Version Reviewed


Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Includes recorded voice
Includes text
Includes images
Review Comments
PLD 2P Read 1a is an Australian app written to give children practice blending sounds to form a CVC word. This app uses short vowels only.
As this app uses both voice and text, it is more of a reading task than a phonemic awareness task (which typically don't include text).
This is a two player game. Children sit on opposite sides of the iPad. The narrator says "read the word" and sounds it out e.g. "p...i...p….pip". The letters of the word are shown as the narrator speaks. A cute image of the word appears. Each child sees a choice of three words e.g. "pip, pin, pan" and the race is on for the child to choose the correct spelling.
CVC words using the letters "s,a,t,p,I,n" - tin, sip, pin, nip, nap
CVC words using letters "c,h,r,e,m,d" - men, net, pen, ram, cat,
CVC words using letters "g,o,u,l,f,b" - run, sun, bat, rug, cup, log, dog, bib, mug, lip, leg
CVC words using letters "w,j,v,k,z,q,x"- jet, jam, jog, zip, van, web, run,
The pronunciations are clear and there is only a little additional schwa used in "c, g, b, j ". The "w" and "l" are pronounced using the traditional pronunciation of adding a schwa rather than the currently used pronunciation of elongating the phoneme. However, in my opinion, this is easier to understand.
Use for teaching letter-sound correspondence
This app is useful for teaching the standard letter-sound correspondence for letters of the alphabet.
Use for teaching phonemic blending
Phonemic blending required children to listen to a sequence of spoken sounds and then combine them into a word. The first step usually involves lengthening the vowel. So children would need to have completed this step before using this app. Usually consonants without stops (p,b,t,d,k,g) are first, then the stops are introduced. This app has grouped both stop and nonstop letters together. I hope future versions enables separation of stop and non stop sounds.
  • I wish you could turn off the music!!
  • It would be good to be able to replay the word or phonemes as the child might have missed it the first time.
  • I would like the ability to customise the list of words.
Use Rank (*)
Spell with Phonics Ranked 5th of 44

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Spell with Phonics
These are apps that spell words using letter sounds in a word (as opposed to spelling the word using letter names). There are 44 phonemes or letter sounds in the English language, including letter combinations such as /th/.

Domain Score Details
Learning Connection 4
This app is useful for learning the sounds that letters make. It is less useful for phonemic awareness as it includes text and doesn't follow the sequence typically used when teaching phonemic awareness.
Authenticity 2
The child chooses the correct word from a choice of three.
Feedback 3
When correct the child hears verbal praise "You did it", "tremendous" and the rocket shakes and makes a sound. When incorrect, the child's words fade and the other child has a turn. If incorrect, the narrator says "give it another go" and the correct word is highlighted. It is a shame that scores are not available.
Differentiation 3
The game can be played at a slow, medium or fast pace. There is a choice of three accents: Australian, UK and US.
User Friendliness 4
Children could use this app independently.
Motivation 1
After 5 attempts, the child watches a rocket take off and then hears "nice work" or "fantastic". I think most children would need additional rewards or incentives to regularly return to this game as the format is rather repetitive.
From the App Store
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App Store Rating

(from 2 reviews)

Current Version Rating

(from 2 reviews)

Current Version

App 1st Screenshot
App 2nd Screenshot
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App 4th Screenshot
App 5th Screenshot

Developer's Description
PLD 2P Read 1a is an innovative two player early literacy game designed by Diana Rigg a renowned Australian Speech Pathologist and Educator. One of the few genuine phonics based activities perfect for early childhood classrooms.

The app is designed to provide early readers with multiple opportunities to:
• Rehearse their decoding and single word word reading skills.
• Extend their decoding and single word reading skills by gradually increasing the complexity of the words presented.

Particular consideration has been given to:
• Alphabet and phonic sounds (rather than letter names).
• The combining or blending of sounds (i.e. phonemic awareness) which is an essential foundation skills when extending reading ability.
• An ordered sequence of reading concepts.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.