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QuestionIt

QuestionIt
Features

Price

FREE

Age Range

Lower Primary & Upper Primary

App Type

Learning App

Version Reviewed

1.1.1

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes recorded voice
Includes text
Includes images
Review Comments
QuestionIt is a unique app which teaches the child which type of word answers different types of questions.  For example, a "What doing?" question is answered with an action word or verb. This app teaches how to answer "Who, What doing, When, Where" questions using many different tasks. This is a receptive language app.
 
This app uses SymbolStix images. The voice on this app, while greatly improved, is still quite robotic. This app can be used by multiple students.
 
Sort: This games teaches the concept of how to answer these questions. The student matches a card with one of the four different question categories. Colours are used to assist with matching. As the levels increase, this colour coding hint reduces.
 
Sentence: The student hears a sentence while seeing four pictures of the key words in the sentence Then the student sees a question card. The student is asked a question about the sentence. The student matches the question card to the word in the sentence. Colours are used to assist with matching. As the levels increase, this colour coding hint reduces.
 
Advance Sentence: This uses more complex sentences including future tense.
 
Paragraph: Paragraphs are formed from a number of sentences.
 
There is a lite version available.
Use Rank (*)
Questions Ranked 3rd of 34

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Questions
These are apps which encourage students to ask or answer a question. Some apps ask simple concrete questions (What's that?) and some ask abstract questions (Why do you think that happened?). Also see apps for language comprehension, saying sentences and grammar.

Domain Score Details
Learning Connection 4
Most question apps focus on practise answering questions. This app teaches the child how to answer question. Colour matching is used to teach the concept, then this visual cue fades. The app could benefit from a less robotic voice. The paragraphs are quite contrived.
Authenticity 2
The child answers the question.
Feedback 2
Feedback is given by a recorded voice with a reinforcing statement e.g. ''Spreading is an action, an action answers a what doing question". Then another picture appears. As the voice is flat and no visual feedback is available, the child is left wondering if they were correct.  When the child is incorrect, they can't match the word. The voice repeats the word. It would be nice to see some more obvious feedback in this app. Data is kept for multiple students.
Differentiation 2
The adult can choose 3 levels of difficulty.
User Friendliness 2
This app could benefit from some instructions for the adult. It is easy to navigate.
Motivation 1
Personally, I found the robotic voice very irritating. The child would need additional motivators or rewards to return to this app on more than one occasion.
From the App Store
iTunes logo

Developer

Language Learning Apps, LLC

App Store Rating

(from 1 reviews)

Current Version Rating

(from 1 reviews)

Current Version

1.2.1
App 1st Screenshot
App 2nd Screenshot
App 3rd Screenshot
App 4th Screenshot
App 5th Screenshot

Developer's Description
QuestionIt is an educational app for children with autism or other significant language disorders that provides systematic instruction over multiple opportunities to teach children what kind of word answers which type of Wh question. Activities include sorting words by type of question they answer, answering questions about sentences, and answering questions about paragraphs. The app uses faded color cues and errorless learning techniques. The data manager scores number correct out of opportunities for each type of question in each level of each task. Data reports can be emailed from the app. The student is intermittently reinforced with a fireworks display for correct answers.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.