Back To Search Results

fluidity HD

fluidity HD
Features

Price

FREE

Age Range

All Ages

App Type

Leisure App

Version Reviewed

1,8

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Review Comments
Fluidity HD is a beautiful and interactive app. Feel the fluid moving around under your fingers. Be amazed by the vivid mix of colours. This is a quiet app to assist relaxation. You can modify the colour and the feel of the fluid. I suggest keeping the momentum as slow as possible. At speeds it can be a little too stimulating.
 
As a cause-effect app, the cause is a swiping movement anywhere on the screen. The effect is a visual movement of the liquid. This is useful for students for whom auditory effects can be over stimulating.
 
 
Use Rank (*)
Cause Effect Ranked 12th of 27
Visual Calming Ranked 1st of 14

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Leisure App
Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Cause Effect
Cause Effect is a thinking skill. The child learns the connection between an action and it's consequence. Children learn, "I do something and something happens". Also see sensory apps.
Visual Calming
Visual calming apps allow a slow release of emotional energy. They are visually calming rather than visually stimulating. Cool colours (light blue, lavender, green) are more calming than warm or vibrant colours.

From the App Store
iTunes logo

Developer

Nigel Jenkins

App Store Rating

(from 21 reviews)

Current Version Rating

(from 21 reviews)

Current Version

2.0
App 1st Screenshot

Developer's Description
A beautiful interactive realtime fluid dynamics simulation, control fluid flow and stunning colours at the tips of your fingers.

In-App purchase enables ambient audio, double tap screen to take a snapshot, settings storage, and menuless video out using VGA, Component or Composite cable.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.