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Fun Bubbles - kids & toddlers

Fun Bubbles - kids & toddlers
Features

Price

$1.99

Age Range

All Ages

App Type

Leisure App

Version Reviewed

2.1.4

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Review Comments
In Fun Bubbles you tap to create a bubble then tap again to pop a bubble. You can make bubbles bigger and drag them around. Fun Bubbles is great for joint attention as two people sitting opposite can play this game.
 
There are a few cause-effect activities in Fun Bubbles.
 
1. The cause is tap anywhere and the effect is visual (bubble appears).
2. The cause is tap a specific bubble and the effect is visual (bubble pops) and an auditory pop.
Use Rank (*)
Joint Attention Ranked 15th of 18
Cause Effect Ranked 6th of 27

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Leisure App
Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Joint Attention
Joint attention is when two people are paying attention to the same thing. They are both aware that they are sharing attention. Joint attention involves alternating your eye gaze from the object to the person. Apps for joint attention should not be competitive and easy for both people to play at the same time. Also see sensory apps.
Cause Effect
Cause Effect is a thinking skill. The child learns the connection between an action and it's consequence. Children learn, "I do something and something happens". Also see sensory apps.

From the App Store
iTunes logo

Developer

Lewis Johnson

App Store Rating

(from 1 reviews)

Current Version Rating

(from 1 reviews)

Current Version

4.4
App 1st Screenshot
App 2nd Screenshot
App 3rd Screenshot
App 4th Screenshot
App 5th Screenshot

Developer's Description
Select your bubble color and speed! Kids and adults love it! Help your child develop their fine motor skills with Fun Bubbles. Now with full multi-touch support and custom backgrounds.

Fun Bubbles was created to entertain our toddler. He enjoys having an app of his own. He likes playing so much, one of his first words was Bubbles!

HOW TO PLAY
√ Tap to Create a Bubble!
√ Tap again to Pop the Bubble!
√ Drag to make a lot of Bubbles - use all 10 fingers!
√ Hold for Big Bubbles!
√ Pick Your Bubble Type!
√ Select Your Bubble Color!
√ Set your Bubble Speed!
√ Watch the Bubsplosions!
√ Listen to the Bubbles Pop - each size has a different pitch!!
√ Set Backgrounds - from your camera or photos!

Bubble Colors:
◦ Red
◦ Blue
◦ Cyan
◦ Pink
◦ Green
◦ Yellow
◦ Purple
◦ Orange
◦ Dark Green
◦ Gold
◦ Brown
◦ White
◦ Random Colors

Works for iPhone, iPod Touch, and iPad.

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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.