Fun Shooting Stars
Features | |
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Price FREE | |
Age Range All Ages | |
App Type Leisure App | |
Version Reviewed 1.2 | |
Android Available? | |
Lite Version Available? | |
Help Provided? |
Bloom's Thinking Process | |
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Creating | |
Evaluating | |
Analysing | |
Applying | |
Understanding | |
Remembering |
Review Comments | |
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In Fun Shooting stars you tap to create a star then tap again to watch the star explode into lots of smaller stars.
Children can choose four backgrounds including a farm and beach night sky.
There are a few cause-effect activities in Fun Shooting Stars.
1. The cause is tap anywhere and the effect is visual (star appears).
2. The cause is tap a specific star and the effect is visual (star explodes) and an auditory pop. |
Use | Rank (*) | |
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Joint Attention | Ranked 16th of 18 | |
Cause Effect | Ranked 7th of 27 |
(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.
Leisure App |
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Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning. |
Bloom's Thinking Process |
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Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video. |
Bloom's Creating |
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The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing. |
Bloom's Evaluating |
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The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging. |
Bloom's Analysing |
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The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising. |
Bloom's Applying |
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The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising. |
Bloom's Understanding |
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The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice. |
Bloom's Remembering |
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The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group. |
Learning Connection |
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How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app. |
Authenticity |
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Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards). |
Feedback |
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Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making. |
Differentiation |
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Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app. |
User Friendliness |
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User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student. |
Motivation |
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All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives. |
Joint Attention |
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Joint attention is when two people are paying attention to the same thing. They are both aware that they are sharing attention. Joint attention involves alternating your eye gaze from the object to the person. Apps for joint attention should not be competitive and easy for both people to play at the same time. Also see sensory apps. |
Cause Effect |
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Cause Effect is a thinking skill. The child learns the connection between an action and it's consequence. Children learn, "I do something and something happens". Also see sensory apps. |
From the App Store | |
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Developer Lewis Johnson | |
App Store Rating (from 1 reviews) | |
Current Version Rating (from 1 reviews) | |
Current Version 1.2 |
Developer's Description | |
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From the makers of Fun Bubbles comes an all new game, Fun Shooting Stars! Play with up to 12 different stars and 9 colors for endless combinations. Full multi-touch support allows you to use all 10 fingers to draw or to play with a friend! Watch their eyes light up as they excitedly shout "STARS!" while creating stars, bursting them, or watching them glide slowly to the ground. Hours of entertainment for free! HOW TO PLAY √ Tap or drag to create stars. √ Tap the stars to watch a star burst! √ Watch the stars fall to the ground and burst! FEATURES √ Dynamic star backgrounds, different constellations every time you play! √ Select up to 12 different star colors! √ 3 additional star sets are available for a total of 12 different stars! √ Full Multi-Touch support! Use all 10 fingers or play with a friend! Follow us on twitter for updates and news - http://www.twitter.com/tfworld/ |
Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.