Finger Paint With Sounds
Features | |
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Price FREE | |
Age Range Early Childhood | |
App Type Leisure App | |
Version Reviewed 1.3.0 | |
Android Available? | |
Lite Version Available? | |
Help Provided? |
Bloom's Thinking Process | |
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Creating | |
Evaluating | |
Analysing | |
Applying | |
Understanding | |
Remembering |
Review Comments | |
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Finger Paint with Sounds give children the joy of virtual finger painting to sounds or music.
Create a painting and save it to your photo album.
You could use this for
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Use | Rank (*) | |
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Cause Effect | Ranked 14th of 27 |
(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.
Leisure App |
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Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning. |
Bloom's Thinking Process |
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Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video. |
Bloom's Creating |
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The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing. |
Bloom's Evaluating |
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The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging. |
Bloom's Analysing |
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The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising. |
Bloom's Applying |
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The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising. |
Bloom's Understanding |
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The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice. |
Bloom's Remembering |
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The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group. |
Learning Connection |
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How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app. |
Authenticity |
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Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards). |
Feedback |
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Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making. |
Differentiation |
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Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app. |
User Friendliness |
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User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student. |
Motivation |
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All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives. |
Cause Effect |
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Cause Effect is a thinking skill. The child learns the connection between an action and it's consequence. Children learn, "I do something and something happens". Also see sensory apps. |
From the App Store | |
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Developer Inclusive Technology | |
App Store Rating (from 4 reviews) | |
Current Version Rating (from 4 reviews) | |
Current Version 1.3.1 |
Developer's Description | |
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Explore touch with colour, sounds or music. An opportunity to finger paint without the mess! Finger Paint with Sounds offers a fun alternative to help children with special needs and others to practice their first interactions with a touch screen. Simply choose a colour and draw with music, fun sound effects or no sound at all. Finger Paint with Sounds offers multi-touch and single-touch options. We suggest that single finger touch is better for some users with special needs as it reinforces finger pointing skills with a purpose rather than encouraging a random whole finger approach (may be difficult to un-learn). Using multi-touch gives a more obvious “cause and effect” activity for some. Try turning off the sound and music to see if the child needs auditory feedback or if they can see and enjoy the visual feedback alone. • Choose single-touch to encourage finger pointing skills. • Choose multi-touch for maximum cause and effect. • Bright feedback for children with visual impairments. • Save your best work to “Photos”. • Choice of musical or sound-FX auditory feedback or none. |
Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.