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Features

Price

FREE

Age Range

Lower Primary & Upper Primary

App Type

Learning App

Version Reviewed

3.0

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes text
Includes images
Review Comments
About Face gives you practice with emotional vocabulary.
Learn about six emotions using photos of children and adult faces. There are five activities in this app.
 
Emotions
Happy, sad, disgusted, scared, angry, surprised.
 
Instructions
  • One face:  See ten photos of child and adult faces. Tap on the face to read a sentence about the emotion e.g. This face is happy.
  • Two faces: See ten pairs of photos of child and adult faces. Tap on the face to read a sentence about the emotion e.g. This face is happy
  • Which emotion: See a photo of a child or adult. Tap on the word which best describes the face.
  • Match emotion: See three photos or children and adults. Match the two faces which show the matching emotion.
  • Card pairs: This is a memory game. Photos are shown face down. Tap on one to reveal a photo. Tap on another and try and find a matching pair.
 
Contents
Instructions are written only.
 
 
Use Rank (*)
Emotional Vocabulary Ranked 26th of 64

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Emotional Vocabulary
Emotional Vocabulary apps help children to label an emotion, to identify emotions in others or to identify their own emotion. Emotions should be related to what can be seen e.g. a smile means happy. It is also useful to link the emotion to an activity e.g. being last makes me cranky.

Domain Score Details
Learning Connection 3
This app uses photos of faces to teach emotional vocabulary. As with most photo based apps, it is difficult to tell the difference between angry, sad and disgusting.
Authenticity 2
The child matches faces or labels emotions.
Feedback 3
Correct: hear a positive beep and read a praise statement "Well done. This face is scared".
Incorrect: read "try again" and you are given two tries before the correct answer is shown.
A score out of 10 is shown at the end of each set.
Differentiation 3
Change the background colour, number of faces, ethnicity, sex, emotional level, type of emotions, sounds.
User Friendliness 3
Children would need to be able to read to use this app independently.
Motivation 2
This app would benefit from some rewards or games.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.