iTouchiLearn Feelings for Preschool Kids
Features | |
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Price $2.99 | |
Age Range Early Childhood | |
App Type Learning App | |
Version Reviewed 3.02 | |
Android Available? | |
Lite Version Available? | |
Help Provided? |
Bloom's Thinking Process | |
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Creating | |
Evaluating | |
Analysing | |
Applying | |
Understanding | |
Remembering |
Adaptability | |
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Includes animation | |
Includes recorded voice | |
Includes images |
Review Comments | |
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iTouchiLearn Feelings is designed to help children identify, interpret and communicate their emotions.
Feelings: This section shows examples of an activity which can lead to an emotion.
Actions: The child sees six emotion icons. They need to read the text "Pick a feeling". Then they see a cartoon scene. They press "play" and the cartoon character plays. They press "spider" and the spider climbs down. They press "scared" and the girl screams and jumps up.
Movies: The child sees six emotion icons. They need to read the text "Pick a feeling". Then the movie of the scene plays.
Games:
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Use | Rank (*) | |
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Emotional Vocabulary | Ranked 29th of 64 |
(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.
Learning App |
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Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept. |
Bloom's Thinking Process |
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Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video. |
Bloom's Creating |
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The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing. |
Bloom's Evaluating |
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The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging. |
Bloom's Analysing |
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The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising. |
Bloom's Applying |
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The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising. |
Bloom's Understanding |
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The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice. |
Bloom's Remembering |
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The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group. |
Learning Connection |
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How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app. |
Authenticity |
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Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards). |
Feedback |
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Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making. |
Differentiation |
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Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app. |
User Friendliness |
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User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student. |
Motivation |
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All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives. |
Emotional Vocabulary |
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Emotional Vocabulary apps help children to label an emotion, to identify emotions in others or to identify their own emotion. Emotions should be related to what can be seen e.g. a smile means happy. It is also useful to link the emotion to an activity e.g. being last makes me cranky. |
Domain | Score | Details | |
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Learning Connection | 3 | The Feeling section is the main feature of this app. This app helps children understand the reason for the emotion. I wish there were some more activities in this section. | |
Authenticity | 2 | The child's involvement is to match the written word to the picture. This is useful for literacy learning, less so for learning the meaning of the emotion. | |
Feedback | 2 | In the match and word game, an incorrect response leads to the student hearing 'Try again'. In the Word game the student hears praise and earns a star. | |
Differentiation | 1 | Some of the music features can be annoying. It would be nice to be able to quit out of the 'If you're happy and you know it' song. You need to listen to the end. It also took me a while to work out how to turn off the music. It is under the information section. | |
User Friendliness | 3 | There are instructions in the ? Part of each game. In the action section, if the child doesn't wait until the music is finished and they press a word, it doesn't work. | |
Motivation | 3 | This app could be motivating for children who like the animations. |
From the App Store | |
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Developer Araize | |
App Store Rating (from 4 reviews) | |
Current Version Rating (from 4 reviews) | |
Current Version 3.0.2 |
Developer's Description | |
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**Helps your kids interpret feelings & emotions** "LOVE it. Been working with my kids using this app with great success." "Perfect for use with my students. We do a unit in our reading program about feelings as well incorporate it during our social skills lessons." "I just checked your app out. It looks great for teaching children with special needs to not only recognize emotions but explain why/how we should feel." "Wow this truly looks like an app that would be so important to help my students with cognitive disabilities and autism that just don't seem to be able to understand emotions/feelings when described in verbal terms." "I am also a preschool teacher for children with autism. We work on identifying emotions and feelings in themselves and others." "I work with students who have ASD and this would be a great app to try out in my schools." "Fantastic for helping children with special needs understanding feelings, what a great teaching tool." Immerse your child into the world of feelings and emotions. iTouchiLearn Feelings gives preschool, kindergarten and children with special needs the social cues needed to identify, interpret and communicate their emotions. By interacting with words and associated visual actions, children step through the process that causes an emotion. iTouchiLearn Feelings gives children tools to express their feelings and emotions through: *Funny animations that demonstrate cause and effect feelings and emotions *Six fun activities that identify core feelings and improve communication skills *Audio directions to facilitate learning and aid children with speech difficulties *Ideal supplement for play and speech therapy *Bonus animated sing-a-long happy song *Post Feelings Face Creation to Facebook to share with family & friends! TouchiLearn Feelings sequentially builds early learning social cues and enables children to apply what they learn to real world situations. iTouchiLearn Feelings is most effective when you begin by playing with your child and guiding them through the activity. As they become more familiar with the structure of the games, children can play alone and build early learning and social competency skills. Compatible with 3rd Generation & higher iPod touch, iPhone 3GS, 4 & 4S, iPad 1, iPad 2 & the new iPad 3rd Generation. TouchiLearn Feelings is brought to you by Staytoooned creators of the the popular iPhone/iPad iTouchiLearn Words for Preschool Kids app featured in iTunes "Apps for Kids". Please support us by giving us feedback, high ratings and reviews! This encourages us to keep updating iTouchiLearn Feelings with new features so you can reap the benefits! We are committed to providing you with the best user experience. If you are experiencing any problems or have questions, please contact us directly within the application. Original Artwork and Animations created by Jake Scarano Vocals by Rachel Roberts and Noelle Jones ----------------------------- PRIVACY DISCLOSURE “iTouchiLearn Feelings for Preschool Kids”: - Does not include any analytics. - Does not contain any ads. - Does not include any in-app purchases. - Includes social integration feature that is only enabled and accessed through special settings controls and used to share Feelings Face Creations with friends and family. - Includes email link for feedback and sharing app link with others. - Includes links to preview additional apps created by Staytoooned. --------------------------- |
Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.