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Features

Price

FREE

Age Range

Primary & High School

App Type

Learning App

Version Reviewed

1.2.1

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes pictures
Add own pictures
Includes recorded voice
Includes text
Add own text
Review Comments
Let's Learn Emotions gives children practice learning the words that describe photos of emotions.
 
The app consists of pictures or flashcards of adults and children. The narrator's voice in the app is quite robotic.
 
Emotions in this app
You can choose one or all of these emotions. In addition, you can add in your own emotions.
Angry, excited, happy, sad, scared, surprised, tired, annoyed, bore, confused, embarrassed, frustrated, nervous, proud, worried
 
Matching Games
Match and Emotion with a Face: Read and listen to the instruction: "Which Person is …". Choose from a choice of three pictures.
Match a face with an emotion: Read and listen to the instruction "How does this person feel?". Chose from a choice of three words.
 
Discussion Game
These are ideas for groups. An instruction is written, followed by an emotion.
For example "Everyone in the group must make this face…sad" or "Talk about a time you felt this way at home...bored".
 
Flashcards Practice
Tap on the emotion flashcard and it flips to reveal a written description. For example for annoyed "You can tell she feels annoyed because she is rolling her eyes, crossing her arms and pursing her lips.
 
Manage Emotions
Add your own photos or emotions with a description
 
 
 
 
 
Use Rank (*)
Emotional Vocabulary Ranked 12th of 64

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Emotional Vocabulary
Emotional Vocabulary apps help children to label an emotion, to identify emotions in others or to identify their own emotion. Emotions should be related to what can be seen e.g. a smile means happy. It is also useful to link the emotion to an activity e.g. being last makes me cranky.

Domain Score Details
Learning Connection 4
This simple app is a useful start for teaching emotional vocabulary.
Authenticity 2
Children choose or match emotions. In the manage emotions section, children can add their own emotions which are used in the games.
Feedback 3
Game: When correct the answer turns green and a pleasant chime is heard. The correct answer and incorrect answers are shown. When incorrect, the picture turns red and you can try again.
Differentiation 3
Game:Turn on or off the random order of the emotions, answers on correct, text to speech and score on exit. Discussion: Turn on or off emotion hint, animation and speaking prompt. Flashcards: Turn on or off the random order of the emotions, show emotion description, animate the card flip and text to speech.
User Friendliness 4
Children could use this app independently.
Motivation 2
Rewards and games are not included in this app.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.