Back To Search Results

Autism iHelp – Emotions

Autism iHelp – Emotions
Features

Price

FREE

Age Range

Early Childhood & Lower Primary

App Type

Learning App

Version Reviewed

1.3.0

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes pictures
Includes recorded voice
Includes text
Review Comments
Autism iHelp - Emotions is a vocabulary teaching app which can be used to teach emotional vocabulary.
 
Flashcards
The child swipes through big, beautiful flashcards organised in the emotions:
- happy
- sad
- excited
- mad
- scared
- silly
- bored
- surprised
- frustrated
- tired
- all emotions
 
 Instructions for the Games
 
  • Look at the pictures - four pictures are shown.
  • Listen and read the instructions
  • Choose the photo which matches the instruction
 
Find game: The narrator says "Who is ..emotion?". E.g. "Who is excited?"
 
Find all  game: The narrator says "Find all who are ...emotion". E.g. "Find all who are scared"
 
The free version includes happy and sad only.
 
Comment
- The best feature of this app is the clear, uncluttered screen. The text is large and easy to read. The pictures are on a white background.
- I wish there was a home button to return to home during the game.
 
 
 
 
 
Use Rank (*)
Emotional Vocabulary Ranked 14th of 64

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Emotional Vocabulary
Emotional Vocabulary apps help children to label an emotion, to identify emotions in others or to identify their own emotion. Emotions should be related to what can be seen e.g. a smile means happy. It is also useful to link the emotion to an activity e.g. being last makes me cranky.

Domain Score Details
Learning Connection 3
This is a useful app to practise emotional vocabulary with the written word. It would be useful if the incorrect choice remained red. In this way the child would receive a visual hint and have a better chance of choosing the correct answer the second time.
Authenticity 2
In the flashcard section, there isn't a task as the child simply swipes through the pictures. In the games section, the child shows they have understood the emotions by choosing a face that shows the emotion.
Feedback 2
Feedback is provided for the game section. When the child is correct, the word turns green and they hear verbal praise. When incorrect, the word turns red they hear the verbal comment "try again". The child needs to try again until they choose the correct picture. The adult receives a progress report.
Differentiation 2
Voices can be male or female. The audio can turn off so that the child reads the word. Likewise, the image can be turned off. Images can be randomly presented.
User Friendliness 4
The app automatically progresses after a correct answer.  I wish there was a home button so that the child could return to home. A progress button would also let the child know how many items remained.
Motivation 2
Children may need some additional rewards or incentives to keep returning to this app.
From the App Store
iTunes logo

Developer

John Talavera

App Store Rating

(from 0 reviews)

Current Version Rating

(from 0 reviews)

Current Version

1.3.0
App 1st Screenshot
App 2nd Screenshot
App 3rd Screenshot
App 4th Screenshot
App 5th Screenshot

Developer's Description
Autism iHelp is a vocabulary teaching aid developed by parents of a child with Autism and a speech-language pathologist. Autism iHelp was inspired by the need for specific language intervention tools for children with Autism Spectrum Disorder focusing on their unique strengths and difficulty with expressive vocabulary.
Autism iHelp-Emotions targets your child's basic abilities in labeling, differentiating, and sorting everyday human emotions. In typically developing children, this skill may not need specific practice, but for children with Autism Spectrum Disorder, facial expressions, emotions, and feelings are areas that often need deliberate instruction to master. This app allows the learner to see these emotions in a variety of actual faces, providing opportunities for discussion and rehearsal.
Additionally, you are able to track your child's gains through progress reports that average the last 3 performances of each learning enhancement activity.
“with Autism iHelp…..it gets better.”

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.