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Speech Journal

Speech Journal
Features

Price

$5.99

Age Range

All Ages

App Type

Leisure App

Version Reviewed

1.7

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Add own pictures
Add own voice
Review Comments
Speech Journal allows you to make a book or journal with pictures and voice recordings. These books can be a single page or multiple pages. These journals can be used for making scripts or photo albums.
 
Single page book: Choose an image then record a message on to the image. Then you can add another recording on to the end.
Multiple page book: You can add as many images and recordings as you like.
 
The app can be used by multiple users.
 
There is a video tutorial which explains how to use this app.
Use Rank (*)
Photos with text or voice Ranked 8th of 13
Story and Book Makers Ranked 21st of 35

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Leisure App
Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Photos with text or voice
Cards with text or voice are blank cards. Add your own photos from your library or camera. Add voice and text.
Story and Book Makers
These apps allow you to make your own stories, scripts, narratives, Social Stories, books and audiobooks. You can add your own pictures and voice and tailor them to suit your child. These can be used for literacy, social and behavioural learning. Also see Story Makers with characters.

From the App Store
iTunes logo

Developer

Mobile Education Store LLC

App Store Rating

(from 1 reviews)

Current Version Rating

(from 1 reviews)

Current Version

1.9.0
App 1st Screenshot

Developer's Description
Own as an individual app or as part of our MES Speech Therapy Bundle.

Speech Journal is a customizable voice recorder that lets you pair recorded messages with your own imported images and image sequences.  Uses for Speech Journal include:

- Customized picture sequences
- Multi-step picture schedules
- Multi-step directions
- Articulation drill and carryover
- Expressive language exercises
- Individualized social stories
- Sample conversations
- Personal diary
- Creating family vacation picture albums

Speech Journal can also function as a basic voice output augmentative communication device for children with limited verbal ability. 

Any image from your photo album can be imported into Speech Journal. In addition, iPad2 users can use the on-board camera to create new images within the application. Once you have selected an image, you can create a voice recording to go with the image. Once you have completed a recording, you can play, erase, or save the image/recording pair. You may also add more recordings and images to the recording, creating a slideshow. Previously saved recordings may be re-opened and have as many recordings and images added to them as you like.

Speech Journal gives parents and speech language professionals an unlimited amount of flexibility to create speech activities and generate speaking opportunities that best suit the needs of their children.

Mobile Education Tools is a member of Moms with Apps, a collaborative group of family-friendly developers seeking to promote quality apps for kids and families.
Recommended Ages: 3-6, 6-10, 11-12
Categories: Special Needs

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.