Back To Search Results

Giant Timer

Giant Timer
Features

Price

FREE

Age Range

All Ages

App Type

Leisure App

Version Reviewed

2.0.1

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Review Comments
Giant Timer is certainly Giant. This is a great app for whole class to use. If you connect your table to an interactive white board, the whole class can easily check the time remaining for the task. The digital display is pale green on a dark green background.
 
Display: The giant digital display is pale green on a dark green background.
 
Time: The time can be set from 1 second.
 
Finished: There are several sounds and music available. The sound can also be turned off. You can type in a written message which shows when the student is finished.
 
Background: Giant Timer does not work in the background while you are playing with other apps.
 
There are quite large banner adds included in this free app.
Use Rank (*)
Timers Ranked 14th of 25

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Leisure App
Leisure apps are games designed for fun but can still offer a wonderful opportunity to support the student's learning.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Timers
Timer apps help to make the passage of time visible. Timers are used to support waiting and show when an activity is finished. Also see apps for Self Management.

From the App Store
iTunes logo

Developer

Ben Sack

App Store Rating

(from 30 reviews)

Current Version Rating

(from 30 reviews)

Current Version

2.0.1
App 1st Screenshot
App 2nd Screenshot

Developer's Description
Giant Timer is THE best timer app, featuring crystal clear digits, great sounds, custom "Timer done" message, Timer/Stopwatch switch (for counting down or up).

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◆◆ And, most importantly, HAPPY USERS ◆◆
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

◆ "Timer is great. Simple. Easy. Perfect… This is a 5 star app."
–Charles J. (March 6th, 2012)

◆ "Love the app! I use this at conferences to help speakers wrap-up on time."
–Daniel W. (May 16th, 2012)

◆ "i would be most happy to give your product a 5 star rating."
–Mark T. (April 1st, 2012)

◆ "Great product!"
–Jon C. (April 15th 2012)

◆ "Cool app. For toastmasters and probable other thing."
–Stewart H. (May 20th, 2012)

◆ "I really love this app! Simple & effective. I'm a trainer & it's nice to use this for timed activities sine I use my iPad to train from."
–Tyler B. (March 30th, 2012)

◆ "I love the app."
–David P. (February 28th, 2012)

◆ "Great in its simplicity!"
–Scott H. (February 27th, 2012)

◆ "Nicely done and thank you!! I use the countdown for timing my workout and listen to ipod app."
–Tom C. (February 24th, 2012)

◆ "I continue to enjoy using the timer for the big shows I produce."
–Mike W. (February 20th, 2012)

◆ "Great App."
–Michael B. (February 17th, 2012)

It's tested to be clearly visible from 100 feet!
With over 30,000,000 timer minutes served, we are proud to have a product that works great, looks great, and simple to operate.

Happy counting!

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.