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ClassDojo

ClassDojo
Features

Price

FREE

Age Range

Lower Primary & Upper Primary

App Type

Learning App

Version Reviewed

4.2

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Sharing
Email
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes text
Includes images
Review Comments
ClassDojo is a unique whole class reward system. Teachers can manage and track student's behaviour in real time. This is an app for use by teachers and parents, rather than students. I know teachers who add rewards using their iPhone while on playground duty.
 
You can add students and behaviours either in the app or at the website ClassDojo.com. Teachers or parents set up one or more groups or "classes" of students. Then they decide on the behaviours they want to reward. Parents can view their own child's progress using this app. Teachers can also send private messages to parents to let them know about their child's progress. The parent needs to be invited by the teacher and given a parent code.
 
Number of tasks: This app allows you to add as many behaviours as you want.
 
Behaviour symbols:  There are 8 positive behaviour symbols and 4 negative behaviour symbols. You can edit the text on these symbols. You can add your own behaviours, but you can't add your own symbols. I hope this will be changed in future versions.
 
Rewards: You can give rewards to one or multiple students. The student can see the number of rewards they have earned on their avatar.
 
Students: At the website, you can add as many students as you like to each class. You can also set up as many classes as you like.
 
Password Protection: Only the teacher can add students and rewards.
 
One word of warning, you will receive emails from the website, which can be annoying, but you can unsubscribe.
Use Rank (*)
Reward Systems Ranked 6th of 26
Top Apps Prep Teachers Ranked 1st of 11

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Reward Systems
Reward systems encourage positive behaviours. They can be used to reward social skills, organisation and completion of tasks. An example is a token economy where children earn tokens, stickers or stars for positive behaviours. These tokens are later exchanged for rewards. Also see Calendar apps.
Top Apps Prep Teachers
This is a list of the Top Apps for teachers of children in their first year of school

Domain Score Details
Learning Connection 4
I have seen the success of ClassDojo in classrooms. Teachers can even add rewards using their devices when they aren't in the classroom. Great for social rewards.
Authenticity 1
I wish the students could directly interact with this cute app.
Feedback 2
Students hear a pleasant sound when they receive a reward. They also see their number increase on their avatar. Teachers can share behaviour tracking reports with parents.
Differentiation 1
Teachers use this app for adding rewards only. Other features are added at the website.
User Friendliness 4
This app is used by adults only. The setup is quite easy at the website or by using the app. Adding rewards during a busy classroom day is as easy as pressing a button.
Motivation 4
Students love this app. It is great for using when connected to an interactive whiteboard.
From the App Store
iTunes logo

Developer

ClassDojo, Inc.

App Store Rating

(from 100868 reviews)

Current Version Rating

(from 100868 reviews)

Current Version

10.106.0
App 1st Screenshot
App 2nd Screenshot
App 3rd Screenshot
App 4th Screenshot

Developer's Description
It’s time to build better classrooms.

Class Dojo is a game-changing platform designed for teachers, parents and kids. The end goal? Giving kids an education they love. Here’s how.

* Teachers and parents can safely and easily communicate throughout the school day
* Parents get photo and video updates from their child’s teacher, so they can feel like they’re there
* Kids get fun learning content at school and at home
* Everyone stays in the know on the latest and greatest school news and updates.
*Did we mention it’s free?

Join the millions strong in 180 countries that are making their classrooms feel more like communities.

"I’ve divided my time teaching as B.C. and A.C.: before ClassDojo, and after ClassDojo. I never want to go back!" — Jen E., an elementary school teacher

The Plus Experience
When parents start using ClassDojo and are ready for more of what they love, there’s ClassDojo Plus—more memories, more moments, more milestones. And yes, more answers to “how was school today?”

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.