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Using My Words to Ask For What I Want Social Story

Using My Words to Ask For What I Want Social Story
Features

Price

$4.99

Age Range

Lower Primary & Upper Primary

App Type

Learning App

Version Reviewed

3.2

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes recorded voice
Includes text
Includes images
Review Comments
Using My Words to Ask for What I Want Social Story is designed  to encourage children to talk to ask for things. This Social Story can be read by the child independently or they can listen to it read by the recorded voice.
 
This app includes nine models of "I want__" sentences. The child taps on the button and hears the sentence. This could be very useful for imitative practise.
 
Social Story Criterion Evaluation (see Carol Gray, 2010)
 
Criterion Achieved: The story is in first person. There are illustrations and the language is appropriate for children in the primary years. I would like to see a version of this app with an early childhood focus as well. The vocabulary is accurate. The story includes descriptive, perspective, coaching sentences and affirmative sentences. The language is positive and socially and emotionally safe.
 
Criterion Not Achieved: The ratio of coaching sentences (12) to other (2) sentences is a little too high. As a result, this story sounds more like a list of things to do, rather than a Social Story. This app has a great deal of potential and with some small changes, could be very useful as a Social Story.
 
 
Use Rank (*)
Social Stories Ranked 7th of 16
Top Apps Prep Teachers Ranked 3rd of 11

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Social Stories
A Social Story™ describes a situation, skill, or concept in terms of relevant social cues, perspectives, and common responses. There are ten criteria that need to be followed to write a Social Story (Carol Gray, 2010). To make your own Social Stories, see Story and Book Makers apps
Top Apps Prep Teachers
This is a list of the Top Apps for teachers of children in their first year of school

Domain Score Details
Learning Connection 4
This app follows most of the 10 Social Stories criterion. It is easy to read and the repetitive format assists with comprehension.
Authenticity 1
Social Stories allow children to analyse social behaviours by exploring social norms and suggesting perspectives and coaching strategies. I would like to see some interactive games or suggestions for the child to become involved with the app.
Feedback 1
Feedback is not included in this app.
Differentiation 2
The story can be read aloud or the student can read it by themselves.
User Friendliness 4
The child simply taps through the pages of the book. I wish there was a way of returning to earlier pages and a home button to return to home.
Motivation 3
The images in the story are fun and age appropriate. A reward at the end of the book would improve the engagement of children who need to read this story on several occasions.
From the App Store
iTunes logo

Developer

Touch Autism

App Store Rating

(from 1 reviews)

Current Version Rating

(from 1 reviews)

Current Version

3.2
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Developer's Description
This app includes a 13 page social story about using words to ask for what you want, and a simple visual support for manding, or asking for different objects or activities.

The story focuses on why it’s important to tell people what you need or want, and the visual tool helps people who are non-verbal to ask for 9 specific things.


The app opens up to a menu that allows the user to read the story, or access 9 buttons that “speak” when tapped asking for different items or activities.

“Mands” or requests are typically the easiest type of speech to teach children because they lead so directly to, and in fact specify, a reinforcer. Certain individuals, particularly those with a communication delay as someone diagnosed with an autism spectrum disorder, may need more direct instruction in learning to “use their words” to get what they need or want.

Social stories are an important type of visual support often used with children diagnosed with an autism spectrum disorder, Down syndrome or other special need. Teaching conversational skills to any child may be easier and less stressful when visual supports, like social stories are used. This social story uses simple text and descriptive pictures to explain why and how to use words to ask for what you want or need.

Social stories were first defined by Carol Gray in 1991 and are commonly used to break down a task or social situation into small and easy to understand steps, often accompanied by descriptive pictures. Social stories are easy to implement and are used by many professionals for a wide range of behaviors and skills.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.