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Features

Price

FREE

Age Range

All Ages

App Type

Learning App

Version Reviewed

1.1

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
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Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes text
Includes images
Review Comments
FeelingOmeter is an emotional thermometer. The child measures the level of their emotion by rating it from low to high.
 
The child chooses an emotion icon for the bottom of the thermometer and the top. For example, the child chooses a happy face for when they feel okay at the bottom of the thermometer and an angry face for the top.
 
The child can add text boxes and photos anywhere on the thermometer page. I use this for strategies for when children are beginning to feel angry and when they are really angry.
 
The standard thermometer has one thermometer and advanced shows two thermometers on the page. The child can save their thermometers and share them as well.
Use Rank (*)
Rating Scales Ranked 1st of 11
Thermometer & Rating Emotions Ranked 1st of 9
Top Apps for Parent of Children with Autism Ranked 11th of 16
Top Apps for Occupational Therapists Ranked 2nd of 14

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Rating Scales
A rating scale is a simple way for children to measure their emotions, behaviour, social skills and level of arousal. Rating scales can support teaching the 'shades of grey' to students with autism who are often black and white thinkers. One example is 'The Incredible 5 Point Scale' (Buron and Curtis, 2003).
Thermometer & Rating Emotions
Top Apps for Parent of Children with Autism
This is a list of the Top App Parents of Children with Autism
Top Apps for Occupational Therapists
This is a list of the Top Apps for Sensory Skills and Social Skills

Domain Score Details
Learning Connection 4
The use of an emotional thermometer is a recommended intervention for children with autism (Attwood 2003). This emotional thermometer allows the child to rate their emotion. The child can add photos and text. This could be used to either describe the emotion or to suggest a strategy.
Authenticity 4
The child creates their own thermometer. This can be used to evaluate their emotional state. They can change the colour to suit.
Feedback 1
Feedback is not provided as the child doesn’t complete a task.
Differentiation 3
The child can add their own picture and text. They can choose an emotion from a choice of eight emoticons. They can choose the colour of the fluid in the thermometer. I wish the editing section would hide away when not in use to reduce the clutter of the screen.
User Friendliness 4
This is such a quick and easy tool for rating emotions. The child drags up the picture and text boxes. They can click on an emotion. This is a very intuitive too. I would like the text to be just a little larger.
Motivation 3
I have only started to use this but my students enjoy making their FeelingOmeter.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.