Back To Search Results

See Me Go Potty English

See Me Go Potty English



Age Range

Early Childhood

App Type

Learning App

Version Reviewed


Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Includes recorded voice
Includes text
Includes images
Review Comments
See Me Go Potty provides a social narrative with the steps in going to the toilet (for both wee and poo).
The child can personalise this app by creating their own character with their own hair and skin colour and clothes. Both the boy and the girl characters sit on the toilet.
The child watches the character say "Go potty please". Then the character walks to the bathroom, pants down, wees or poos (yes, this uses clear images), wipes, flushes, pants up, washes and dries hand. Then the character is happy and proud of their achievement.
This is a wonderful app because it uses simple language and has the courage to show real images of wee and poo. This is very important for students with additional needs, especially for children with autism who may be literal in their interpretation of the world. I also like the inclusion of checking that the toilet paper is clear, otherwise another wipe is needed.
There is also an accident scene, which shows the wet puddle beneath the child. The child says "Uh oh..accident". Perhaps some strategies after the accident could be added in future versions?
This is such a wonderful app for parents of children anywhere. I will be picky and wish I had a choice of language. I would like to change potty to toilet and wee wee, to just wee. But, my Australian students appear to be getting used to these terms.
Use Rank (*)
Personal Care Ranked 3rd of 31
Social Narratives Ranked 1st of 17
Top Apps for Psychologists Ranked 4th of 15

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Personal Care
Personal care includes a broad set of daily living skills ranging from personal grooming and hygiene to dressing, eating meals and toileting. These apps provide visual support and may give guidance or explain the steps in personal care routines.
Social Narratives
Social Narratives are visuals that describe with words and pictures how to behave in a social interaction. They help students understand what to do or what to say. These are apps which provide a pre-written story based intervention for a social skill. They are not Social Stories. See Story and Book Makers apps to make your own social narratives.
Top Apps for Psychologists
This is a list of the Top Apps for Psychologists

Domain Score Details
Learning Connection 4
This is one of my favourite apps for explaining the steps in toileting to children. The ability to personalise the character helps children relate to the narrative. Well worth the money.
Authenticity 1
I wish the child could interact with the app. Maybe they could record their voice in future versions.
Feedback 1
Feedback is not included as the child doesn't perform a task.
Differentiation 4
You can change the character. I am hoping for an Australian version in the future using 'toilet'.
User Friendliness 4
The child watches the narrative so this is an easy app for children of all ages. The voice is clear and the simple uncluttered story is ideal for children with autism.
Motivation 3
I have tried this with a few students and they have enjoyed watching the social narrative and are happy to watch it again.
From the App Store
iTunes logo


AvaKid Productions

App Store Rating

(from 9 reviews)

Current Version Rating

(from 9 reviews)

Current Version

App 1st Screenshot

Developer's Description
See Me Go Potty
The unique, distinctively useful, and exceptionally fun potty trainer.

How it works
1. Use a simple menu to create a cartoon avatar that physically resembles your child/children.
2. Let your child repeatedly play the Go Potty narrative showing him/herself successfully complete the whole process of using the potty step by step.
3. Show your child the Accident Scene narrative to teach what an “accident” is.

You’ll be hearing “I did it!” in no time.

Important features
Fifteen actionable potty training tips included: The app includes concrete advice about preparation, behavioral reinforcement, behavioral shaping, when to continue vs. take a break, and more.
Teaching with positive reinforcement and fun: The Go Potty scene ends with your child’s avatar happily celebrating a successful “I did it!” potty experience. In contrast, the Accident Scene ends with your child’s avatar being disappointed by the “uh-oh”.
Personalization and connection to kinesthetic learning: Children immediately joyfully recognize their cartoon selves, closing the gap between watching someone else do something and visualizing oneself doing something. The supplemental motor area (SMA) of the brain is responsible for learning and planning motor behaviors (actions). Quite amazingly, neuroscientists have shown that imagining oneself doing something involves similar activity patterns in the SMA as actually doing it.
Visual learning is powerful: This app is a great teaching tool for typically developing children as well as children with developmental delays and communication disabilities. The layout is intentionally simple and free of distractions. Your child’s attention will be focused on him/herself using the potty. Parents who have a “neuro-diverse” family know that the teaching techniques we rely on to teach our children with developmental delays also work like a charm with our typical kids. Many kids on the autism spectrum, in particular, are very visual learners, but the power of visual learning is certainly not restricted to them.
Auditory learning and read(/write) learning via simple narrative accompaniment: The animations are accompanied by a simple step-by-step script that your child can readily adopt and transfer to real life. Most children of potty training age cannot read yet; they will simply hear and then mimic the verbal labels for each step. However, many children on the autism spectrum, who are relatively late to potty train, may be able to recognize sight words surprisingly early. A 3–5 year-old child may be able to “read along”, further reinforcing the behavioral sequence.

The See Me Go Potty app came about based on the developers’ experience potty training their three children and is grounded in Ann’s (mom’s) expertise in neuroscience (she holds a PhD in the neurobiology of learning and memory from UC Irvine). They overcame potty training difficulties with a child who has a communication/autism spectrum disorder by creating a step-by-step animated slide show narrative of her going to the bathroom. She readily transferred the process and the vocabulary to real-life toileting and was finally fully and successfully potty trained within a few weeks. When the Smiths’ youngest (typically developing) daughter was ready to potty train, they were preparing to adapt the narrative to look like her, and thought how nice it would have been to have done this for their eldest (typically developing) son, who had been outright defiant to the process. Moreover, they realized how all potty training parents and preschool teachers could appreciate this teaching tool and commenced development of this app.

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.