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Features

Price

FREE

Age Range

Early Childhood

App Type

Learning App

Version Reviewed

1.5.3

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Includes pictures
Includes text
Includes images
Includes video
Review Comments
TOBY Autism Therapy is a comprehensive app specifically designed for early intervention for children on the autism spectrum. TOBY stands for Therapy Outcomes By You. TOBY offers a highly detailed guide to support parents to achieve early intervention goals. There are activities for over 50 goals for children in the areas of imitation, language, sensory and social skills.
 
TOBY was developed by a team of autism professionals including Speech Pathologists, Clinical Psychologists and Computer Scientists from Curtin University (Western Australia) and Deakin University (Victoria). TOBY has been supported by Autism West, a not for profit parent organisation in Western Australia.  TOBY is one of the rare apps which has been trialled by real families and has shown positive results in research conducted at Curtin University, Perth, and Deakin University, Victoria. Summaries of this research and further information is available at the website www.tobyplaypad.com.
 
TOBY Playpad is a cost effective, revolutionary new approach to Early Intervention for children with autism.
 
The child starts with a tutorial on how to use the iPad for pointing and dragging activities.
 
Visual matching: The child matches objects which look the same (size, colour, shape) or are the same type of object (matches all the cars or all the blocks).
 
Auditory matching: The child matches the two sounds which sound the same. These include everyday sounds (telephone ringing) and real words.
 
Motor Imitation: This means copying the actions of others. Activities include whole body tasks (jumping, waving),hand movement tasks (pushing a car or drawing) and movements needed for blowing noses and speech sounds.
 
Joint attention: This means that the parent and child focus on the same object together. They alternatively look at the object and then check the face of each other. Children are taught how to understand and also use eye contact, gestures and words to direct another person’s attention to something that they’re interested in.
 
Comprehension: The child follows basic instructions and learns the meaning of things (animals, body parts, clothes, everyday objects, food and toys).
 
Using Spoken Words: The child learns to name objects in their environment (animals, body parts, clothes, everyday objects, food and toys).
 
One of the things I like most about TOBY is that it encourages parent to apply the learning from the app in normal, everyday routines. These are called Natural Environment Tasks. These are vital for generalisation of new skills for children on the spectrum.
Use Rank (*)
Joint Attention Ranked 3rd of 18
Top Apps for Speech Pathologists Ranked 2nd of 16
Verbal imitation Ranked 1st of 16
First words Ranked 1st of 26
Early Comprehension Ranked 1st of 15
Top Apps for Late Talkers Ranked 1st of 14

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Joint Attention
Joint attention is when two people are paying attention to the same thing. They are both aware that they are sharing attention. Joint attention involves alternating your eye gaze from the object to the person. Apps for joint attention should not be competitive and easy for both people to play at the same time. Also see sensory apps.
Top Apps for Speech Pathologists
This is a list of the Top Apps for Speech Pathologists
Verbal imitation
These apps are a fun way to practise copying others. The child hears their voice repeated back, often with a silly voice. They also may copy the speech of the character in the app.
First words
These are apps which help the child learn simple everyday vocabulary. These apps usually don't have text. First word apps should include words which the child uses or experiences each day.
Early Comprehension
Early Comprehension apps provide practise and support for following simple instructions. These may include simple one-part commands e.g. "sit down", "kiss mummy" or two part commands e.g. "get the paper and put it in the bin" as well as early concepts such as colours and adjectives (hot, cold, yucky, yummy).
Top Apps for Late Talkers
This is a list of the Top Apps for Late Talkers

Domain Score Details
Learning Connection 4
TOBY Autism Therapy is a researched based tool which aligns itself with current evidence based practice in autism spectrum disorders. The app uses prompting and Natural Environment Tasks.
Authenticity 4
Children involved in a range of authentic learning opportunities. On the iPad, they point and match and imitate. But it is in the Natural Environment Tasks that the child can apply this new learning and create their own experiences in language and social skills.
Feedback 4
Feedback is positive and encouraging and designed to result in improved performance. TOBY includes star rewards which lead to a token feedback system. There is a notable absence of negative feedback which exists in other apps. Results are available in graph form so parents can track their child's progress. These can be uploaded to a server.
Differentiation 4
TOBY is completely customisable. The parents sets the goals and activities for TOBY based on their child's individual learning needs.
User Friendliness 4
The help and support available for parents is one of the best features of this app. There are several videos and plenty of detailed information. This does take a while to read but this is an essential part of learning new skills for your child.
Motivation 4
There are plenty of opportunities for learning and fun with TOBY. The app itself is a guide with lots of interesting activities. The real fun begins during the Natural Environment Tasks.
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Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.