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iReward

iReward
Features

Price

$5.99

Age Range

All Ages

App Type

Learning App

Version Reviewed

4.1

Android Available?

Is Android Available

Lite Version Available?

Is a Lite Version Available

Help Provided?

Is Help Provided
Sharing
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Bloom's Thinking Process
CreatingBlooms Creating
EvaluatingBlooms Evaluating
AnalysingBlooms Analysing
ApplyingBlooms Applying
UnderstandingBlooms Understanding
RememberingBlooms Remembering
Adaptability
Add own pictures
Add own voice
Add own text
Review Comments
iReward is a token board app. Children earns rewards for completing the desired behaviour or task. Two pictures can be used to reinforce a first-then schedule. One of the highlights of this app is the very funny cat video which the is shown when the child has completed their tasks. I never seem to tire of watching this video.
 
iReward is highly adaptable. Each child has a profile picture and they can select their own board colour and type of reward icon (stars or smileys).
An added bonus is the ability to record a voice praise statement.
 
Number of chores or tasks: This app allows you to add as many chores or tasks as you want.
 
Picture of chore or task: The task is text only.
 
Maximum tokens awarded per task: Tasks can be given between 1 and 20 reward stars.
 
Rewards: Student see a picture of the reward they are working towards.
 
Students: Multiple children can use this app. They can set up a profile with their picture.
 
Password Protection: iReward is password protected.
Use Rank (*)
Reward Systems Ranked 2nd of 26
Top Apps for Parent of Children with Autism Ranked 8th of 16
Top Apps for Occupational Therapists Ranked 7th of 14

(*) This app has been ranked according to its' effectiveness to achieve the learning goals and strategies listed. Some apps may rank highly for achieving a specific use and lower for other uses. Some students will learn and engage with one app more than others, because of the individual nature of us all.

Learning App
Learning apps are designed for a specific purpose. The authors claim to teach a goal, skill or concept.
Bloom's Thinking Process
Bloom's Taxonomy is classification system used to explain the behaviours important in learning. Apps range from simple memory tasks such as flashcards apps through to creative apps which ask students to create an original story or video.
Bloom's Creating
The student creates new ideas, products or ways of viewing things. Activities include making, animating, designing, constructing, planning, producing and inventing.
Bloom's Evaluating
The student justifies a decision or course of action. Activities include counting to check, hypothesising, critiquing, experimenting and judging.
Bloom's Analysing
The student breaks the information into parts to explore understandings and relationships. Activities include explaining, ordering, inferring, comparing and organising.
Bloom's Applying
The student uses the information in a new situation. Activities include implementing, carrying out, using, illustrating, classifying and categorising.
Bloom's Understanding
The student comprehends the new information. Activities include describing, predicting showing understanding use a multiple choice.
Bloom's Remembering
The student recalls information they know. Activities include matching, 'fill in the blank', making a choice, answering using a multiple choice, naming a group.
Learning Connection
How well does the app teach the targeted skill or concept? This is the area where we refer to current research and pedagogy to evaluate the efficacy of the app.
Authenticity
Authenticity looks at the manner in which skills are learnt. Authentic apps use real life or genuine activities. Students learn in context rather than in a contrived or rote fashion (such as flashcards).
Feedback
Feedback needs to be specific and result in improved performance. Feedback should be supportive and encouraging rather than negative. Data should be available to support decision making.
Differentiation
Differentiation is the ability to customise the app to suit the student. The ability to record you voice, customise text, add pictures and alter settings enables individualisation of the app.
User Friendliness
User friendliness is a measure of how well a student can use the app independently. Some apps are simply intuitive to use. Others include audio or visual prompts which support the student.
Motivation
All apps are engaging the first time they are played. However, students with diverse learning needs may need to return to the app many times. Motivating apps offer rewards,games or incentives.
Reward Systems
Reward systems encourage positive behaviours. They can be used to reward social skills, organisation and completion of tasks. An example is a token economy where children earn tokens, stickers or stars for positive behaviours. These tokens are later exchanged for rewards. Also see Calendar apps.
Top Apps for Parent of Children with Autism
This is a list of the Top App Parents of Children with Autism
Top Apps for Occupational Therapists
This is a list of the Top Apps for Sensory Skills and Social Skills

Domain Score Details
Learning Connection 4
Rewards and token economies are a well established behavioural strategy. This app is as close to real life as a token board can be. The child can see the a picture of the task or desired behaviour.
Authenticity 3
Evaluating: Children can use this app to self monitor their own behaviour. They simply press the number to record when they have completed a task or behaviour.
Feedback 4
The child knows when they have completed the task by receiving a token. Adults can record a feedback statement as well. This gives adults the opportunity to provide specific praise. Adults can easily track the number of tasks performed.
Differentiation 4
You can add rewards and decide on the number of stars you need to get the reward (up to a maximum of 20 stars).  Photos and voice can be added. You can also customise the token, text size, background colour and final reward.
User Friendliness 4
The app opens to a list of photos of the children. The child selects their photo and is taken directly to their board. The number of reward options means that it takes a while to set up. However, it is very intuitive. Help information is provided.
Motivation 4
The child is rewarded with a token (star, smiley, check box), a recorded praise statement and final pictured reward and option to watch a funny cat video.
From the App Store
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Developer

JEFFREY JOHNSON

App Store Rating

(from 1 reviews)

Current Version Rating

(from 1 reviews)

Current Version

6.0
App 1st Screenshot

Developer's Description
iReward is a motivational tool for your iPhone and iPad. It is newly updated for iOS16 and iOS17. You can create a star chart or token board to help reinforce positive behaviors using visual rewards. Use of motivational charts is not limited to any one group. We all benefit from motivation to achieve our goals! This type of praise or approval will help parents of typically developing children, children with autism, developmental delays, ADHD, and anxiety disorders. 

-Custom color backgrounds and tokens(gold and red stars, smileys, check boxes, and gold coins)
-Use camera or pictures loaded on your device to add motivational pictures
-Use two pictures to reinforce a first-then reward
-Record custom audio when the reward is completed

"My students love this app the best because they get to earn stars! I am an SLP who uses iReward to help my students with autism anticipate the end of an activity or to provide incentive to complete a difficult task. It is very easy to customize" miker1972

"I use this with a child who has high functioning autism, but many parents have seen me use it, and been inspired. I think it's a great concrete way to encourage kids with positive discipline - it's especially good for preschoolers. My son loves that he can take a photograph of the reward he's going to earn" uumomma

"This app is wonderful. I use it for my autistic son. We have used a token board for a while and this replaces that. I don't have a clipboard with velcro all over it and tokens that can be a choking hazard. That is a thing of the past. This is fantastic. It still gives him something tangible when he completes a task and he loves it" Ruperto

"I used this for the first time last night with my 19 year old autistic son. He was more interactive with me as he counted down the remaining stars with each completed task. And he knew all along he was working for 1 hour of computer time so there were less protests when his time was up on the computer" Michele G

"I was very pleased with this app! It is easy to use & individualize for my child's goals. She has Asperger's so use of a token economy such as this is very helpful. Not to say it could not be used for any child, because it can. My daughter loves setting a goal, picking out the reward, & placing a star each time she completes a task on the list. It is also helpful as it is portable; imagine carrying a sticker chart everywhere you went (no fun)" RNTP

"I use this application daily within my clinical treatment environment!! It has been EXTREMELY effective in helping children stay on task while providing clear feedback. It's very easy to use and can be customized to the likes of each child individually. I also find that children like that they can interact with it by placing the smiley face, check mark, star, etc. It also has a component that helps some to transition to the next activity since they know they are done with the current task when the cat plays the piano. I would highly recommend this application to all parents, not just parents of children with special needs. GREAT APP for a GREAT PRICE!" MAustin

Disclaimer: The evaluations and rankings information provided here are based solely on the opinion of the author and are for informational purposes only. Families should seek professional advice before making decisions regarding interventions for their child.